

In 2009, startup game developer Monkey Gods, founded Naughty Dog co-founders Jason Rubin and Andy Gavin, licensed the rights to Snood and announced that they were releasing an all-new version of Snood for the iPhone and iPod Touch Platforms. Other games that use the Snood characters include What's New, Snood Slide, and Snoodoku. Version 4.0 for Windows and Macintosh, includes a tournament mode and worldwide daily scoring competition (the Game of the Day) hosted at, in addition to other new features.Ī sequel was released on the Nintendo DS and Game Boy Advance in late 2005. Newer versions of Snood offer a 'Time Attack' mode, playable on different difficulty levels.

This newest level has added a higher level of difficulty to the game. Snood was modified in version 3.0, to include an " Armageddon" level which adds the element of time to the puzzle. Evil - the hardest level of the lot, Numbskulls are rampant, and the danger meter fills up 2x faster than Hard, the Snoods almost touch the bottom of the screen on the first level.Hard – Adds Numbskulls to the board increases the fill rate of the danger meter 2x over Medium, adds another additional row of Snoods.Medium – Increases the fill rate of the danger meter, introduces Sleeping Snoods, adds an additional row of Snoods.Fewer Magic Snoods, and additional rows of Snood on screen. Easy – Increases the fill rate of the Danger Meter by 2x over Child Mode.
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Child - The easiest level, on which the player is allowed to use an aimer in the PC Version of the Game.The different levels of Snood and the difficult progressions are: Snood requires considerable hand-eye coordination and strategy. Many levels also require Snoods to be ricocheted off of walls in order to get them in the appropriate spot, which can be tricky. Unlike Bust a Move, there is no conventional time limit in Snood modes other than Time Attack however, players must eliminate Snoods efficiently enough to prevent the gradually descending ceiling from crushing them. The game is extremely simple, but many players also find it to be frustratingly hard at times. In the registered game users may control how frequently these special Snoods appear. The last is called Rowbuilder, a diamond-shaped creature which will fill one row horizontally with like regular Snoods. Another is called Wildcard which appears to cycle through all of the regular Snoods, and may be used in place of any of them. One is called Stone which is round and gray, and will always knock out the Snoods adjacent to where it lands. The other three special Snoods may be launched, and appear at random (and infrequently). Second, if the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods. The first special Snood is called Numbskull. Releasing Snoods reduces the "Danger Meter." If the Snoods drop past the lowest level of the playing field, the game is over. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. The player's score increases with the number of Snoods eliminated. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The regular Snoods are: Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Orange).Įach turn, the player launches a Snood of randomly-selected color into the play field. There are seven regular Snoods and four Special Snoods. The pieces in the game are called Snoods.
